Ratings Explained

During each episode we rank each caster in the following categories then give them an overall grade. This is an explanation of our categories and ranking system.

Categories
These are all giving a score from 1 to 10 with 1-2 being among the worst of the game, 3-4 being below average, 5-6 being average, 7-8 being above average and 9-10 being among the best of the game.

  • Feat: The quality of the casters feat, its impact on the game, how useful it is or how much it does for the casters force.

 

  • Spells: A casters quality of spell list, including their ability to cast those spells, how impactful they are and the depth of their tools. Animii will be taken into account for Warlocks.

 

  • Survivability: The general defensive stats, number of wounds and defensive abilities of the caster. Casters that can take a heavy hit, avoid attacks, and generally are very difficult to assassinate are high in survivability. Ratings may include the common number of transfers or focus the caster “camps”.

 

  • Personal Impact: A casters personal contribution to the game. This rating includes their ability to destroy models, influence position and control the battlefield.

 

  • Force Impact: A casters ability to force multiply or increase the output of the army list. Will encompass buffs or debuffs that help the models in a list be more effective.

 

  • Win Condition: How well a caster threatens the various win conditions of the game. Higher scores will indicate a caster that has access to more potential winning strategies as well as the viability of those win conditions with that caster.

 

Grade
This is an overall rating of the caster. This rank is determined by evaluating the caster as a whole, taking into consideration all aspects of a caster in a force and on the table with particular emphasis on how well the caster will do in a tournament setting.

  • Dominant
    A Dominant caster is the highest quality of caster in the game that can deal with almost all possible opponents and has very few truly bad match-ups. They have a quality feat, amazing spells, and/or extremely impactful. They are the complete package.

 

  • Specialist
    A Specialist caster is a very good caster that can deal well with most possible opponents but has a few bad match-ups. They could have a quality feat, amazing spells or amazing synergy but they are usually missing one or two aspects of the complete package. They generally are used as a pair to a Dominate caster in a tournament pair.

 

  • Dark Horse
    A Dark Horse is a caster that has some very good qualities but an equal dose of problems. They have about an equal level of good to bad match-ups. Their feat, spells or synergy may be strong but the overall package unimpressive. They are usually lesser known casters in the tournament environment and can leverage their obscurity to surprise opponents or steal wins.

 

  • Casual
    A Casual caster will be missing some key components needed to be good at the tournament level and most competitive games will be an uphill battle. They lack multiple aspects that would make them competitive from feat, spells or synergy. These casters are still worthy of playing in a casual environment and may even produce some great wins, but they will rarely be a proper choice in light of other options in the faction.

 

  • For Funzies
    The For Funzy casters will rarely have a highly advantaged matcup. They will have major issues with spells, feat or force impact and may very well work against themselves with some abilities. Only the theory-machinist defends these casters, constantly groping and struggling to find a way to make them viable. The For Funzy caster is for when you want to play something silly.

 

*During Season 1 we used completely different categories and grades. That all changed at the start of our Season 2 episodes.